Seven is said to be a lucky number. It's all around us: the seven wonders of the world, seven colors of the rainbow, seven days of the week and many more examples. With the universe on your side, the odd be definitely be in your favor. That's why seven is a great number of players for an escape room!

Bring the prisoners back along with the biological weapon before it’s too late. Will you answer the call of duty?
Haunted by spirits and mysterious deaths, the little town of Sleepy Hollow is in desperate need of a hero...
You’re the biggest pranksters in high school, but you never leave behind any evidence to get caught, causing others to get in trouble for your pranks. You have pushed the EAs to their limits, and now they are trying to get you Expelled.
You and your team are top recruits in the FBI. You now have one final mission to get your badge and gun, but it’s not an easy one.
Set in an Old West Jail, you and your party have done something to warrant being thrown in jail (which with this Sheriff wouldn’t be much). Every crime in this town is punishable by hanging, so it’s best to use the time you have wisely.
You’ve been lured into the Mad Scientists lab. Once award-winning scientists, they have recently been shut down for “improving” humans. But, they’re giving you and your friends one chance to prove your intelligence.
You decide to book this year’s vacation and see for yourself what this creepy hotel is all about. No sooner do you arrive when something happens… A MURDER IN THE HOTEL!…
The Asylum is rumoured to be haunted by the patients who once lived here. Patients were tortured by a vile doctor who used to perform inhumane experiments on them, which led to their complete insanity and gruesome deaths.
A house unlike any other, standing amidst the rot and ruin of darkness. Families have perished within its walls. Will you be the next to succumb to the house’s oppression? Or will you do what so many others couldn’t?
You and your group wake up in a dimly lit room, shackled and helpless, the cold concrete floor beneath you sending chills up your spine. The air smells of rot and death. Suddenly, a crackling intercom breaks the silence.
You have entered The Green Mile. These are your last few steps before your unjust end.