Eight people is a reasonable amount of players for escape rooms. Everyone will find something to do: strategizing, taking charge, searching for clues, solving puzzles, cheering the team on, counting down the minutes, wandering from room to room or chatting up the game master. Book one of the rooms in Kitchener and find out what will your contribution be!

This is Canada's very FIRST 60 minute live room escape game! - It still exists!
You and your team are trapped in a vortex. You will encounter many illusions and puzzles that could lead you out of the ever-spiralling vortex. Will you find the end in 60 minutes or less?
You and your team find yourself in a room with a variety of odd collections, weird gadgets, and other oddities. You have 60 minutes to explore, solve puzzles, open locks, and escape before The Odditorium closes!
Dr. Falco is an Astrophysicist who would rather look at the stars and keep his head in the clouds than be down here on Earth. He’s a well educated man, but he’s also a little bit of a twisted character.
You and your team are now employed by The Green Door Diner. You must work together to close down the diner and leave through the green door in 60 minutes or less! Will you succeed and keep your new job?
You and your team are prisoners at KW Correctional Facility. The warden has taken his lunch. You must escape from prison before he returns in 60 minutes! Will you find your way to freedom or remain there for life?
You and your team find yourself in a room with multiple exits. There are so many doors but which one leads out? You have 60 minutes to solve puzzles and find the correct door to escape from!
As part of the Corleone Crime Family, one of the "Five Families" in New York's Sicilian Mafia, you have secretly plotted to overthrow the Grotti Family.
You and your team are camping when an alert sounds - a twister is coming! You have 60 minutes to find your car keys to escape the storm! Will you escape or be whisked away? This game requires some physical activity.
The Guelph Storm is on their way to Sudbury for a game. They realize the playbook is back in their locker room. Can you get the playbook to them in time?
You have been inhaling a deadly nerve agent since you entered the room. You only have one hour to live. You need to find the antidote and escape the room within that hour. The alternative is certain death.
You have returned to your grandmother's childhood home to try and discover if her stories of a magical land are really true!