Eight people is a reasonable amount of players for escape rooms. Everyone will find something to do: strategizing, taking charge, searching for clues, solving puzzles, cheering the team on, counting down the minutes, wandering from room to room or chatting up the game master. Book one of the rooms in Toronto and find out what will your contribution be!

The Dark One has awoken. Only the power of the Enchanted Scarlet Gem, hidden inside a secret chamber full of dangerous spells and perilous witchcrafts, can put an end to his reign of terror.
Our story revolves around you, a group of children, really keen on circus performances. Unfortunately, last night one of your peers was kidnapped.
Welcome, special agents. You have been selected for a top-secret mission.
You are the most experienced “investigators of the supernatural”. Your team was approached by a mysterious man who offered you a huge amount of money to get inside a specific Mansion and search for a powerful ancient Artifact.
You were asked to clean out the office of an archeology professor, Dr. Johnathan Bancroft, who has been mysteriously missing for over 10 years. As you were collecting books and research papers into cardboard boxes, you came across a peculiar...
"Protect my most valuable possession. At all cost!" Ms. Maryweather implores.
There is a murderer on this train… Or more than one! Since yesterday, 2 of the passengers are missing, and just last night we found the dead body of one of them.
The serial killer will be back home shortly so you need to escape immediately. Use the clues of past victims to try and free yourself. You must be warned though; all previous escape attempts have never been successful. Good luck!
You and your team has been assigned to retrieve the diamond from the museum without alarming the authorities. The agency was able to bypass the security system to get you inside, but the rest is up to you.
You know the professor will be at a faculty meeting for the next 45 minutes. You step into his study and the door locks behind you, trapping you and your friends inside. Was he expecting you? Can you find a way out before he returns?
Can you keep your wits about you and escape within the hour, or will this be the last resort you ever visit?
Off to the chair in 45 minutes, you reflect on your life and the choices you made. Panic sets in. A last-minute message arrives from Declan Gardiner. Will this be your saving grace? Or simply the final words you ever hear? Tic-Toc...
After many years of research and translation of hundreds of ancient scripts, you are here! If you are right the discovery of Atlantis is a fact that will rewrite the World’s History, thanks to you!
“A rich deep and blo”—the winemaker paused—“a deep red wine. Full of bod”—a second pause—“full bodied with wonderful flavors. Now, shall we begin tasting?” With a wry smile, the winemaker opens the cellar door.
In 1920’s Toronto prohibition is at its peak and at the top of the bootlegging empire sits notorious gangster Rocco Perri. In the sordid world of swingin’ speakeasies, everyone’s out for a piece of the pie.
An abandoned toy store looms over an otherwise charming village...
An adventure game for families. You will sail to the Caribbean for a thrilling heist in our escape room. Outsmart rivals, find the hidden objects and claim the ruby skull treasure within 60 minutes. Arrr, adventure awaits, mateys!
A meteorite has struck the Danforth, causing multiple portals to open up strange and wonderful worlds!
The year is 1941. You and your team have been recruited to an undercover Anti-Submarine Detection Research Centre in the tower of Casa Loma. Find the coordinates of the enemy’s U-boats and communicate their location to our allies.
You are a member of the Corleone mafia family – one of the most powerful families in the Big Apple until now. ..
There is a killer psychopath on the loose, chopping up victims every day. Protests across the country demand immediate action from government. You and your team of FBI agents have been tasked to bring down the killer psychopath...
As investigators for the World Society of Adventurers you have been called to the house of James Underwood, a fellow researcher who has disappeared without a trace.
You have been asked to embark upon a dangerous quest: to save dragons from extinction. To do so you’ll need to sneak into a mysterious tower where the last dragon egg is rumoured to rest. Will you find the egg and learn the secret of the dragon’s song?
How much gold are you carrying? Answer carefully, because this is Robin Hood. Lie, you'll be robbed and your goods distributed to the poor. Tell the truth, you'll gain trust and join his merry crew on a mission to thwart King John.
Discover the clues, piece together the evidence, crack the case, and unravel the Secret of Station House No. 4!
You should have known. A deal. A deal too good to be true. His face gloomy, eyes piercing, a slight curl to his lips. You should have known.
Get ready to spin the wheel, buzz in, and break out— our brand-new escape room experience is inspired by your favourite classic game shows!
You hear the mysterious sound of drums. You and your friends are curious, so you follow the steps up into an abandoned attic. Suddenly, strange sounds and mysterious animals appear from different sides.
Are you brave enough to steal a haunted ship? Tonight’s the night you and your crew plan to steal an abandoned ship in the harbour – but no one expects it to be the cursed ghost ship of Barnacle Beth.
News has spread of a small child trapped in an old, mysterious house. Evil is lurking in every corner. You hear a cry for help, so you and your friends run in to save the child, but you notice something is not right with this house.
A 1920's Gatsby style murder mystery game of debaucherous luxury and deadly feuds. Get ready for a stay-at-home night of velvet gloves, blood-stained.
This kids escape room kit will transform your living room into an exciting Egyptian adventure!
A time travel escape room kit that transforms your home into an immersive activity that will engage your kids. Without leaving your home!
A treasonous escape room kit that transforms your home into a daring Adventure.
The legend of the house 7734 Hound Lane started years ago, when a family of 4 moved in. People say the house is a portal to hell. The windows would fly open, and the wind passing through always sounded like vicious dogs barking.
Luck was on your side when you won tickets for the prestigious Interstellar Botanical Expedition. You will travel to the renowned Botanica Greenhouse. Here is the galaxy’s most diverse collection of hybrid plant technology.
A Gypsy witch and a vampire have hated each other for a thousand years. Today, their feud explodes—through tricks, pranks, and supernatural sabotage. The loser must leave this street forever. Now, one of them has come to you for help.
The Great Sphinx of Giza is a mythical creature with the head of a human, a falcon, a cat, or a sheep, and the body of a lion, with the wings of an eagle.
In 1888, 5 women known to work near the Whitechapel District of London were brutally murdered and mutilated. Their killer was never found. Throughout history, many theories have unfolded as to who the killer's identity could be.
A zombie themed escape room kit that transforms your living room into a nail-biting adventure.
You wake up in a hospital and the attendant informs you that you have been unconscious for about a week. It was a car accident. Through your delirium, you remember that you are missing something, something extremely important…
You wake up trapped in a dark, small room. A stranger's voice speaks out to you in a static voice...
You’ve arrived at InBlack Escape Room, but before start the game, you decide to use the washroom. Shock!
The fate of humanity depends on you, but be cautious, your actions have consequences!
You and your team of seasoned paranormal investigators are called to probe an old mansion, whispered to be haunted by a vengeful spirit.
Solve puzzles and utilize your knowledge on everything Brooklyn Nine-Nine to defeat all others in obtaining your target within 60 minutes. HOT DAMN!
This is an underground LAB,located in a no man's land, completely unknown to the outside world. You wake up in this facility, dressed in patient gowns, with no memory of who you are or how you got there.
Greetings crew, this is Dr. Ridley. As you know, we have been successful on our expedition to Mars and have made invaluable discoveries.
You, brave inhabitants of Abbasid, now is the time to show your loyalty and save our caliphate from the Dark Khalif and his evil plan. He already succeeds conquer the neighbor Caliphates and exile our Sultan.
You and your closest friends stumble upon the soon to be decommissioned Station M. Within the hidden workshop of failed projects and confidential experiments, you find one last mission. Be careful who you trust, and make sure you have an escape plan.
A gurney, a physician's scale, jars filled with—god only knows—a steel door latched shut. “Is our tour guide coming back?” you whisper. A scream from beyond the door freezes your blood.
“Alex... Alex?” You look to your friends—their faces gripped by fear. “It's just a silly game” you thought.