Seven is said to be a lucky number. It's all around us: the seven wonders of the world, seven colors of the rainbow, seven days of the week and many more examples. With the universe on your side, the odd be definitely be in your favor. That's why seven is a great number of players for an escape room!

You know the professor will be at a faculty meeting for the next 45 minutes. You step into his study and the door locks behind you, trapping you and your friends inside. Was he expecting you? Can you find a way out before he returns?
You are the most experienced “investigators of the supernatural”. Your team was approached by a mysterious man who offered you a huge amount of money to get inside a specific Mansion and search for a powerful ancient Artifact.
Our story revolves around you, a group of children, really keen on circus performances. Unfortunately, last night one of your peers was kidnapped.
"Protect my most valuable possession. At all cost!" Ms. Maryweather implores.
Welcome, special agents. You have been selected for a top-secret mission.
There is a murderer on this train… Or more than one! Since yesterday, 2 of the passengers are missing, and just last night we found the dead body of one of them.
The Dark One has awoken. Only the power of the Enchanted Scarlet Gem, hidden inside a secret chamber full of dangerous spells and perilous witchcrafts, can put an end to his reign of terror.
You and your team has been assigned to retrieve the diamond from the museum without alarming the authorities. The agency was able to bypass the security system to get you inside, but the rest is up to you.
The serial killer will be back home shortly so you need to escape immediately. Use the clues of past victims to try and free yourself. You must be warned though; all previous escape attempts have never been successful. Good luck!
You were asked to clean out the office of an archeology professor, Dr. Johnathan Bancroft, who has been mysteriously missing for over 10 years. As you were collecting books and research papers into cardboard boxes, you came across a peculiar...
After many years of research and translation of hundreds of ancient scripts, you are here! If you are right the discovery of Atlantis is a fact that will rewrite the World’s History, thanks to you!
“A rich deep and blo”—the winemaker paused—“a deep red wine. Full of bod”—a second pause—“full bodied with wonderful flavors. Now, shall we begin tasting?” With a wry smile, the winemaker opens the cellar door.
Off to the chair in 45 minutes, you reflect on your life and the choices you made. Panic sets in. A last-minute message arrives from Declan Gardiner. Will this be your saving grace? Or simply the final words you ever hear? Tic-Toc...
Can you keep your wits about you and escape within the hour, or will this be the last resort you ever visit?
There is a killer psychopath on the loose, chopping up victims every day. Protests across the country demand immediate action from government. You and your team of FBI agents have been tasked to bring down the killer psychopath...
Get ready to spin the wheel, buzz in, and break out— our brand-new escape room experience is inspired by your favourite classic game shows!
The year is 1941. You and your team have been recruited to an undercover Anti-Submarine Detection Research Centre in the tower of Casa Loma. Find the coordinates of the enemy’s U-boats and communicate their location to our allies.
In 1920’s Toronto prohibition is at its peak and at the top of the bootlegging empire sits notorious gangster Rocco Perri. In the sordid world of swingin’ speakeasies, everyone’s out for a piece of the pie.
You have been asked to embark upon a dangerous quest: to save dragons from extinction. To do so you’ll need to sneak into a mysterious tower where the last dragon egg is rumoured to rest. Will you find the egg and learn the secret of the dragon’s song?
Discover the clues, piece together the evidence, crack the case, and unravel the Secret of Station House No. 4!
You’ve been teleported away to a magical fairy tale land… except you are trapped in a magical room...
You should have known. A deal. A deal too good to be true. His face gloomy, eyes piercing, a slight curl to his lips. You should have known.
As investigators for the World Society of Adventurers you have been called to the house of James Underwood, a fellow researcher who has disappeared without a trace.
A meteorite has struck the Danforth, causing multiple portals to open up strange and wonderful worlds!
An abandoned toy store looms over an otherwise charming village...
You hear the mysterious sound of drums. You and your friends are curious, so you follow the steps up into an abandoned attic. Suddenly, strange sounds and mysterious animals appear from different sides.
How much gold are you carrying? Answer carefully, because this is Robin Hood. Lie, you'll be robbed and your goods distributed to the poor. Tell the truth, you'll gain trust and join his merry crew on a mission to thwart King John.
Are you brave enough to steal a haunted ship? Tonight’s the night you and your crew plan to steal an abandoned ship in the harbour – but no one expects it to be the cursed ghost ship of Barnacle Beth.
The world keeps growing as portals open and reveal magical realms. You and your team of adventurers are ready to explore. Through this portal is a land of magic and dreams, it may not be what it seems.
News has spread of a small child trapped in an old, mysterious house. Evil is lurking in every corner. You hear a cry for help, so you and your friends run in to save the child, but you notice something is not right with this house.
An adventure game for families. You will sail to the Caribbean for a thrilling heist in our escape room. Outsmart rivals, find the hidden objects and claim the ruby skull treasure within 60 minutes. Arrr, adventure awaits, mateys!
You are a member of the Corleone mafia family – one of the most powerful families in the Big Apple until now. ..
A spectacular Carnival has arrived in town, and you've all come to see the main attraction: the Fortune Teller. However, upon entering you find yourselves transported into a world of treacherous delights, and mysterious creatures.
This is an underground LAB,located in a no man's land, completely unknown to the outside world. You wake up in this facility, dressed in patient gowns, with no memory of who you are or how you got there.
This kids escape room kit will transform your living room into an exciting Egyptian adventure!
The fate of humanity depends on you, but be cautious, your actions have consequences!
A treasonous escape room kit that transforms your home into a daring Adventure.
A Gypsy witch and a vampire have hated each other for a thousand years. Today, their feud explodes—through tricks, pranks, and supernatural sabotage. The loser must leave this street forever. Now, one of them has come to you for help.
In 1888, 5 women known to work near the Whitechapel District of London were brutally murdered and mutilated. Their killer was never found. Throughout history, many theories have unfolded as to who the killer's identity could be.
Greetings crew, this is Dr. Ridley. As you know, we have been successful on our expedition to Mars and have made invaluable discoveries.
A 1920's Gatsby style murder mystery game of debaucherous luxury and deadly feuds. Get ready for a stay-at-home night of velvet gloves, blood-stained.
You wake up trapped in a dark, small room. A stranger's voice speaks out to you in a static voice...
Luck was on your side when you won tickets for the prestigious Interstellar Botanical Expedition. You will travel to the renowned Botanica Greenhouse. Here is the galaxy’s most diverse collection of hybrid plant technology.
Solve puzzles and utilize your knowledge on everything Brooklyn Nine-Nine to defeat all others in obtaining your target within 60 minutes. HOT DAMN!
The Great Sphinx of Giza is a mythical creature with the head of a human, a falcon, a cat, or a sheep, and the body of a lion, with the wings of an eagle.
A time travel escape room kit that transforms your home into an immersive activity that will engage your kids. Without leaving your home!
A zombie themed escape room kit that transforms your living room into a nail-biting adventure.
You and your team of seasoned paranormal investigators are called to probe an old mansion, whispered to be haunted by a vengeful spirit.
The legend of the house 7734 Hound Lane started years ago, when a family of 4 moved in. People say the house is a portal to hell. The windows would fly open, and the wind passing through always sounded like vicious dogs barking.
You wake up in a hospital and the attendant informs you that you have been unconscious for about a week. It was a car accident. Through your delirium, you remember that you are missing something, something extremely important…
You’ve arrived at InBlack Escape Room, but before start the game, you decide to use the washroom. Shock!
You have 60 minutes to find your ninja headbands and become full Shinobis.
You, brave inhabitants of Abbasid, now is the time to show your loyalty and save our caliphate from the Dark Khalif and his evil plan. He already succeeds conquer the neighbor Caliphates and exile our Sultan.
A gurney, a physician's scale, jars filled with—god only knows—a steel door latched shut. “Is our tour guide coming back?” you whisper. A scream from beyond the door freezes your blood.
You and your closest friends stumble upon the soon to be decommissioned Station M. Within the hidden workshop of failed projects and confidential experiments, you find one last mission. Be careful who you trust, and make sure you have an escape plan.
“Alex... Alex?” You look to your friends—their faces gripped by fear. “It's just a silly game” you thought.